예제 #1
0
        public override void Play(ISkillAttacker attacker, SkillEffect se)
        {
            GameObject damage_obj = new GameObject("damage_obj");

            MultHitNodeProp prop = m_NodeProp as MultHitNodeProp;

            if (prop == null)
            {
                return;
            }

            if (prop.attach)
            {
                damage_obj.transform.parent = attacker.GetRoot();
            }
            else
            {
                damage_obj.transform.parent = helper.PlaceFxRoot;
            }

            EffectUtil.ResetLocalTransform(damage_obj.transform);

            damage_obj.transform.localPosition = prop.position;

            MultHitHandle handle = damage_obj.AddComponent <MultHitHandle>();

            handle.m_attacker = attacker;
            //handle.m_damageRaduis = radius;
            handle.m_hitTimes  = prop.hit_times;
            handle.m_deltaTime = prop.delta_time;

            // if (follow == false)
            // {
            //     damage_obj.transform.parent = Util.PlaceFxRoot;

            //     if (callback == null || by_target == false)
            //         damage_obj.transform.localPosition = caster.transform.TransformPoint(position);//caster.transform.position + position;
            //     else
            //         damage_obj.transform.localPosition = callback.GetAttackTarget().transform.position;
            // }
            // else
            // {
            //     damage_obj.transform.parent = caster.transform;
            //     Util.ResetLocalTransform(damage_obj.transform);
            //     damage_obj.transform.localPosition = position;
            // }

            //// Debug.LogWarning(caster);

            // PlaceDamageHandle handler = damage_obj.AddComponent<PlaceDamageHandle>();
            // handler.m_Owner = caster;
            // handler.m_timeLen = time_len;
            // handler.m_deltaTime = delta_time;


            // handler.m_damageRaduis = radius;

            // handler.m_push = push;
            // handler.m_hitIndex = hit_index;
            // handler.m_hitNode = this;

            // handler.m_callback = callback;
        }
예제 #2
0
파일: EffectUtil.cs 프로젝트: sjb8100/src
 public static void AttachNode(Transform parent, Transform child)
 {
     child.parent = parent;
     EffectUtil.ResetLocalTransform(child);
 }