public TransformData() { _Children = new List <TransformData>(); Name = "Transform"; Position = new Vector3Data(); LocalPosition = new Vector3Data(); LocalScale = new Vector3Data(); Rotation = new QuaternionData(); LocalRotation = new QuaternionData(); }
public RectTransformData(TransformData owner = null) { this.Owner = owner; this._AnchoredPosition = new Vector2Data(); this._AnchoredPosition3D = new Vector3Data(); this._AnchorMax = new Vector2Data(); this._AnchorMin = new Vector2Data(); this._OffsetMax = new Vector2Data(); this._OffsetMin = new Vector2Data(); this._Pivot = new Vector2Data(); this._SizeDelta = new Vector2Data(); }