private void Rebuild() { Clear(); if (_Asset != null) { _SkinMeshData = _Asset.Load(); } if (_SkinMeshData.Animations != null) { for (int i = 0; i < _SkinMeshData.Animations.Length; i++) { AnimationClipData anim = _SkinMeshData.Animations[i]; AnimationClipListItem item = new AnimationClipListItem(anim) { Text = anim.Name, UserData = anim }; _AnimationList.Items.Add(item); } } if (_SkinMeshData.Root != null) { CreateTree(_SkinMeshData.Root, _TransformTree); } }
public AnimProperties(AnimationClipListItem item) : base(item) { }