public ConditionItem(ConditionData data) : base(data) { }
/// <summary> /// Detect Behavior data from Given XmlElement and load it /// </summary> /// <param name="behavior">XmlElement contains Behavior data</param> /// <returns>Loaded Behavior</returns> public static BehaviorData CreateBehaviorFrom(XmlElement behavior) { BehaviorData result = null; Skill.Framework.AI.BehaviorType behaviorType = Skill.Framework.AI.BehaviorType.Action; bool isCorrect = false; try { behaviorType = behavior.GetAttributeValueAsEnum <Skill.Framework.AI.BehaviorType>("BehaviorType", Skill.Framework.AI.BehaviorType.Condition); isCorrect = true; } catch (Exception) { isCorrect = false; } if (isCorrect) { switch (behaviorType) { case Skill.Framework.AI.BehaviorType.Action: result = new ActionData(); break; case Skill.Framework.AI.BehaviorType.Condition: result = new ConditionData(); break; case Skill.Framework.AI.BehaviorType.Decorator: Skill.Framework.AI.DecoratorType decoratorType = behavior.GetAttributeValueAsEnum <Skill.Framework.AI.DecoratorType>("DecoratorType", Skill.Framework.AI.DecoratorType.Default); switch (decoratorType) { case Skill.Framework.AI.DecoratorType.Default: result = new DecoratorData(); break; case Skill.Framework.AI.DecoratorType.AccessLimit: result = new AccessLimitDecoratorData(); break; default: break; } break; case Skill.Framework.AI.BehaviorType.Composite: Skill.Framework.AI.CompositeType selectorType = behavior.GetAttributeValueAsEnum <Skill.Framework.AI.CompositeType>("CompositeType", Skill.Framework.AI.CompositeType.Sequence); switch (selectorType) { case Skill.Framework.AI.CompositeType.Sequence: result = new SequenceSelectorData(); break; case Skill.Framework.AI.CompositeType.Concurrent: result = new ConcurrentSelectorData(); break; case Skill.Framework.AI.CompositeType.Random: result = new RandomSelectorData(); break; case Skill.Framework.AI.CompositeType.Priority: result = new PrioritySelectorData(); break; case Skill.Framework.AI.CompositeType.Loop: result = new LoopSelectorData(); break; case Skill.Framework.AI.CompositeType.State: result = new BehaviorTreeStateData(); break; } break; case Skill.Framework.AI.BehaviorType.ChangeState: result = new ChangeStateData(); break; } } return(result); }
void AddMenuItem_Click(object sender, System.EventArgs e) { if (_TreeView.SelectedItem == null) { return; } if (!(_TreeView.SelectedItem is TreeViewFolder)) { return; } Skill.Editor.UI.MenuItem item = (Skill.Editor.UI.MenuItem)sender; BehaviorData behavior = null; if (string.IsNullOrEmpty(item.Tag)) { Skill.Framework.AI.BehaviorType type = (Framework.AI.BehaviorType)item.UserData; switch (type) { case Skill.Framework.AI.BehaviorType.Action: behavior = new ActionData() { Name = _Editor.GetUniqueName("NewAction") }; break; case Skill.Framework.AI.BehaviorType.Condition: behavior = new ConditionData() { Name = _Editor.GetUniqueName("NewCondition") }; break; default: behavior = null; break; } } else if (item.Tag == "Decorator") { Skill.Framework.AI.DecoratorType type = (Framework.AI.DecoratorType)item.UserData; switch (type) { case Skill.Framework.AI.DecoratorType.Default: behavior = new DecoratorData() { Name = _Editor.GetUniqueName("NewDecorator") }; break; case Skill.Framework.AI.DecoratorType.AccessLimit: behavior = new AccessLimitDecoratorData() { Name = _Editor.GetUniqueName("NewAccessDecorator") }; break; default: behavior = null; break; } } else if (item.Tag == "Composite") { Skill.Framework.AI.CompositeType type = (Framework.AI.CompositeType)item.UserData; switch (type) { case Skill.Framework.AI.CompositeType.Sequence: behavior = new SequenceSelectorData() { Name = _Editor.GetUniqueName("NewSequence") }; break; case Skill.Framework.AI.CompositeType.Concurrent: behavior = new ConcurrentSelectorData() { Name = _Editor.GetUniqueName("NewConcurrent") }; break; case Skill.Framework.AI.CompositeType.Random: behavior = new RandomSelectorData() { Name = _Editor.GetUniqueName("NewRandom") }; break; case Skill.Framework.AI.CompositeType.Priority: behavior = new PrioritySelectorData() { Name = _Editor.GetUniqueName("NewPriority") }; break; case Skill.Framework.AI.CompositeType.Loop: behavior = new LoopSelectorData() { Name = _Editor.GetUniqueName("NewLoop") }; break; default: behavior = null; break; } } if (behavior != null) { TreeViewFolder tvf = (TreeViewFolder)_TreeView.SelectedItem; tvf.Foldout.IsOpen = true; tvf.AddBehavior(behavior); _Editor.AddToList(behavior); _Editor.RefreshTree(); SelectItem(tvf, behavior); } }