sk_shader_new_compose() 개인적인 메소드

private sk_shader_new_compose ( IntPtr shaderA, IntPtr shaderB ) : IntPtr
shaderA System.IntPtr
shaderB System.IntPtr
리턴 System.IntPtr
예제 #1
0
 public static SKShader CreateCompose(SKShader shaderA, SKShader shaderB)
 {
     if (shaderA == null)
     {
         throw new ArgumentNullException(nameof(shaderA));
     }
     if (shaderB == null)
     {
         throw new ArgumentNullException(nameof(shaderB));
     }
     return(GetObject <SKShader> (SkiaApi.sk_shader_new_compose(shaderA.Handle, shaderB.Handle)));
 }
예제 #2
0
파일: SKShader.cs 프로젝트: roceh/SkiaSharp
 public static SKShader CreateCompose(SKShader shaderA, SKShader shaderB)
 {
     return(GetObject <SKShader>(SkiaApi.sk_shader_new_compose(shaderA.Handle, shaderB.Handle)));
 }