예제 #1
0
        public void AddNewShape(Point position)
        {
            switch (this.Mode)
            {
            case Mode.Select:
                Select select = new Select(position);
                this.shapes.Add(select);
                break;

            case Mode.FreeHand:
                FreeLine freeLine = new FreeLine(position, this.Colour);
                this.undoStack.Push(new List <Shape>(this.shapes));
                this.shapes.Add(freeLine);
                break;

            case Mode.Line:
                Line line = new Line(position, this.Colour);
                this.undoStack.Push(new List <Shape>(this.shapes));
                this.shapes.Add(line);
                break;

            case Mode.Rectangle:
                Rectangle rectangle = new Rectangle(position, this.Colour);
                this.undoStack.Push(new List <Shape>(this.shapes));
                this.shapes.Add(rectangle);
                break;

            case Mode.Square:
                Square square = new Square(position, this.Colour);
                this.undoStack.Push(new List <Shape>(this.shapes));
                this.shapes.Add(square);
                break;

            case Mode.Ellipse:
                Ellipse ellipse = new Ellipse(position, this.Colour);
                this.undoStack.Push(new List <Shape>(this.shapes));
                this.shapes.Add(ellipse);
                break;

            case Mode.Circle:
                Circle circle = new Circle(position, this.Colour);
                this.undoStack.Push(new List <Shape>(this.shapes));
                this.shapes.Add(circle);
                break;

            case Mode.Polygon:
                Polygon polygon = new Polygon(position, this.Colour);
                Line    line1   = new Line(position, this.Colour);
                polygon.addLine(line1);
                this.undoStack.Push(new List <Shape>(this.shapes));
                this.shapes.Add(polygon);
                break;
            }

            this.Invalidate(); // Update the canvas
        }
예제 #2
0
        public void AddToCurrentShape(Point position)
        {
            if (this.shapes.Count == 0)
            {
                return;
            }
            Shape shape = this.shapes.Last();

            if (shape is Select)
            {
                Select select = (Select)shape;
                select.EndPoint = position;
            }
            else if (shape is FreeLine)
            {
                FreeLine freeLine = (FreeLine)shape;
                freeLine.Points.Add(position);
            }
            else if (shape is Line)
            {
                Line line = (Line)shape;
                line.EndPoint = position;
            }
            else if (shape is Rectangle)
            {
                Rectangle rectangle = (Rectangle)shape;
                rectangle.EndPoint = position;
            }
            else if (shape is Square)
            {
                Square square = (Square)shape;
                square.EndPoint = position;
            }
            else if (shape is Ellipse)
            {
                Ellipse ellipse = (Ellipse)shape;
                ellipse.EndPoint = position;
            }
            else if (shape is Circle)
            {
                Circle circle = (Circle)shape;
                circle.EndPoint = position;
            }
            else if (shape is Polygon)
            {
                Polygon polygon = (Polygon)shape;
                polygon.getCurrentLine().EndPoint = position;
            }

            this.Invalidate(); // Update the canvas
        }
예제 #3
0
        public static bool FreeLineIntersectsSelect(FreeLine freeLine, Select select)
        {
            System.Drawing.Rectangle rect = new System.Drawing.Rectangle(select.StartPoint.X, select.StartPoint.Y, select.Width, select.Height);

            for (int i = 1; i < freeLine.Points.Count; i++)
            {
                if (LineIntersectsRect(freeLine.Points.ElementAt(i - 1), freeLine.Points.ElementAt(i), rect))
                {
                    return(true);
                }
            }

            return(false);
        }