예제 #1
0
        public bool InitializeApplication(Form1 topLevelForm, CaptureDevice i_cap_device)
        {
            topLevelForm.ClientSize = new Size(SCREEN_WIDTH, SCREEN_HEIGHT);
            //キャプチャを作る(QVGAでフレームレートは30)
            i_cap_device.SetCaptureListener(this);
            i_cap_device.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30);
            this._cap = i_cap_device;

            //ARラスタを作る(DirectShowキャプチャ仕様)。
            this._raster = new DsRgbRaster(i_cap_device.video_width, i_cap_device.video_height);

            //AR用カメラパラメタファイルをロードして設定
            NyARParam ap = NyARParam.loadFromARParamFile(File.OpenRead(AR_CAMERA_FILE), SCREEN_WIDTH, SCREEN_HEIGHT);


            //プロセッサの準備
            this._processor = new MarkerProcessor(ap, this._raster.getBufferType());
            this._processor.setMarkerWidth(100);


            //3dデバイスを準備する
            this._device = PrepareD3dDevice(topLevelForm);
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting      = false;
            this._device.RenderState.CullMode      = Cull.CounterClockwise;

            Viewport vp = new Viewport();

            vp.X      = 0;
            vp.Y      = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width  = ap.getScreenSize().w;
            vp.MaxZ   = 1.0f;
            //ビューポート設定
            this._device.Viewport = vp;

            this._text = new TextPanel(this._device, 1);
            //カメラProjectionの設定
            Matrix tmp = new Matrix();

            NyARD3dUtil.toCameraFrustumRH(ap.getPerspectiveProjectionMatrix(), ap.getScreenSize(), 1, 10, 10000, ref tmp);

            this._device.Transform.Projection = tmp;

            // ビュー変換の設定(左手座標系ビュー行列で設定する)
            // 0,0,0から、Z+方向を向いて、上方向がY軸
            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));

            //背景サーフェイスを作成
            this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT);

            return(true);
        }
예제 #2
0
        public bool InitializeApplication(Form1 topLevelForm, CaptureDevice i_cap_device)
        {
            topLevelForm.ClientSize = new Size(SCREEN_WIDTH, SCREEN_HEIGHT);
            //キャプチャを作る(QVGAでフレームレートは30)
            i_cap_device.SetCaptureListener(this);
            i_cap_device.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30);
            this._cap = i_cap_device;

            //ARラスタを作る(DirectShowキャプチャ仕様)。
            this._raster = new DsRgbRaster(i_cap_device.video_width, i_cap_device.video_height,NyARBufferType.BYTE1D_B8G8R8X8_32);

            //AR用カメラパラメタファイルをロードして設定
            NyARParam ap = NyARParam.createFromARParamFile(new StreamReader(AR_CAMERA_FILE));
            ap.changeScreenSize(SCREEN_WIDTH, SCREEN_HEIGHT);


            //プロセッサの準備
            this._processor = new MarkerProcessor(ap, this._raster.getBufferType());
            this._processor.setMarkerWidth(100);


            //3dデバイスを準備する
            this._device = PrepareD3dDevice(topLevelForm);
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting = false;
            this._device.RenderState.CullMode = Cull.CounterClockwise;

            Viewport vp = new Viewport();
            vp.X = 0;
            vp.Y = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width = ap.getScreenSize().w;
            vp.MaxZ = 1.0f;
            //ビューポート設定
            this._device.Viewport = vp;

            this._text = new TextPanel(this._device, 1);
            //カメラProjectionの設定
            Matrix tmp = new Matrix();
            NyARD3dUtil.toCameraFrustumRH(ap.getPerspectiveProjectionMatrix(), ap.getScreenSize(), 1, 10, 10000, ref tmp);

            this._device.Transform.Projection = tmp;

            // ビュー変換の設定(左手座標系ビュー行列で設定する)
            // 0,0,0から、Z+方向を向いて、上方向がY軸
            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));

            //背景サーフェイスを作成
            this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT);

            return true;
        }