public bool InitializeApplication(Form1 topLevelForm, CaptureDevice i_cap_device) { topLevelForm.ClientSize = new Size(SCREEN_WIDTH, SCREEN_HEIGHT); //キャプチャを作る(QVGAでフレームレートは30) i_cap_device.SetCaptureListener(this); i_cap_device.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30); this._cap = i_cap_device; //ARラスタを作る(DirectShowキャプチャ仕様)。 this._raster = new DsRgbRaster(i_cap_device.video_width, i_cap_device.video_height); //AR用カメラパラメタファイルをロードして設定 NyARParam ap = NyARParam.loadFromARParamFile(File.OpenRead(AR_CAMERA_FILE), SCREEN_WIDTH, SCREEN_HEIGHT); //プロセッサの準備 this._processor = new MarkerProcessor(ap, this._raster.getBufferType()); this._processor.setMarkerWidth(100); //3dデバイスを準備する this._device = PrepareD3dDevice(topLevelForm); this._device.RenderState.ZBufferEnable = true; this._device.RenderState.Lighting = false; this._device.RenderState.CullMode = Cull.CounterClockwise; Viewport vp = new Viewport(); vp.X = 0; vp.Y = 0; vp.Height = ap.getScreenSize().h; vp.Width = ap.getScreenSize().w; vp.MaxZ = 1.0f; //ビューポート設定 this._device.Viewport = vp; this._text = new TextPanel(this._device, 1); //カメラProjectionの設定 Matrix tmp = new Matrix(); NyARD3dUtil.toCameraFrustumRH(ap.getPerspectiveProjectionMatrix(), ap.getScreenSize(), 1, 10, 10000, ref tmp); this._device.Transform.Projection = tmp; // ビュー変換の設定(左手座標系ビュー行列で設定する) // 0,0,0から、Z+方向を向いて、上方向がY軸 this._device.Transform.View = Matrix.LookAtLH( new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f)); //背景サーフェイスを作成 this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT); return(true); }
public bool InitializeApplication(Form1 topLevelForm, CaptureDevice i_cap_device) { topLevelForm.ClientSize = new Size(SCREEN_WIDTH, SCREEN_HEIGHT); //キャプチャを作る(QVGAでフレームレートは30) i_cap_device.SetCaptureListener(this); i_cap_device.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30); this._cap = i_cap_device; //ARラスタを作る(DirectShowキャプチャ仕様)。 this._raster = new DsRgbRaster(i_cap_device.video_width, i_cap_device.video_height,NyARBufferType.BYTE1D_B8G8R8X8_32); //AR用カメラパラメタファイルをロードして設定 NyARParam ap = NyARParam.createFromARParamFile(new StreamReader(AR_CAMERA_FILE)); ap.changeScreenSize(SCREEN_WIDTH, SCREEN_HEIGHT); //プロセッサの準備 this._processor = new MarkerProcessor(ap, this._raster.getBufferType()); this._processor.setMarkerWidth(100); //3dデバイスを準備する this._device = PrepareD3dDevice(topLevelForm); this._device.RenderState.ZBufferEnable = true; this._device.RenderState.Lighting = false; this._device.RenderState.CullMode = Cull.CounterClockwise; Viewport vp = new Viewport(); vp.X = 0; vp.Y = 0; vp.Height = ap.getScreenSize().h; vp.Width = ap.getScreenSize().w; vp.MaxZ = 1.0f; //ビューポート設定 this._device.Viewport = vp; this._text = new TextPanel(this._device, 1); //カメラProjectionの設定 Matrix tmp = new Matrix(); NyARD3dUtil.toCameraFrustumRH(ap.getPerspectiveProjectionMatrix(), ap.getScreenSize(), 1, 10, 10000, ref tmp); this._device.Transform.Projection = tmp; // ビュー変換の設定(左手座標系ビュー行列で設定する) // 0,0,0から、Z+方向を向いて、上方向がY軸 this._device.Transform.View = Matrix.LookAtLH( new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f)); //背景サーフェイスを作成 this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT); return true; }