public SingleLinkedLists Merge2(SingleLinkedLists list) { SingleLinkedLists mergeList = new SingleLinkedLists(); mergeList.start = Merge2(start, list.start); return(mergeList); }
static void Main(string[] args) { int choice, data, k, x; SingleLinkedLists list = new SingleLinkedLists(); list.CreateList(); while (true) { Console.WriteLine("1.Display List"); Console.WriteLine("2.Count the number of nodes"); Console.WriteLine("3.search for an element"); Console.WriteLine("4.Insert in empty list"); Console.WriteLine("5.Insert a node at the end of list "); Console.WriteLine("6.Insert a node after a specified node"); Console.WriteLine("7.Insert a node before a specified node"); Console.WriteLine("8.Insert a node at a given position"); Console.WriteLine("9.Delete first node"); Console.WriteLine("10.Delete last node"); Console.WriteLine("11.Delete any node"); Console.WriteLine("12.Reverse the last"); Console.WriteLine("13.Bubble sort by exchanging data"); Console.WriteLine("14.Bubble sort by exchanging links"); Console.WriteLine("15.Merge sort"); Console.WriteLine("16.Insert cycle"); Console.WriteLine("17.delete cycle"); Console.WriteLine("18.Remove cycle"); Console.WriteLine("19.Quit"); Console.Write("Enter your choice:"); choice = Convert.ToInt32(Console.ReadLine()); if (choice == 19) { break; } switch (choice) { case 1: list.DisplayList(); break; case 2: list.DisplayList(); break; case 3: Console.Write("Enter element to be searched"); data = Convert.ToInt32(Console.ReadLine()); list.Search(data); break; case 4: Console.WriteLine("Enter Element to be inserted"); data = Convert.ToInt32(Console.ReadLine()); list.InsertInBeginning(data); break; case 5: Console.WriteLine("Enter Element to be inserted"); data = Convert.ToInt32(Console.ReadLine()); list.InsertAtEnd(data);; break; case 6: Console.WriteLine("Enter Element to be inserted"); data = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("Enter Element after which to be inserted:"); x = Convert.ToInt32(Console.ReadLine()); list.InsertAfter(data, x); break; case 7: Console.WriteLine("Enter Element to be inserted"); data = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("Enter Element before which to be inserted:"); x = Convert.ToInt32(Console.ReadLine()); list.InsertBefore(data, x); break; case 8: Console.WriteLine("Enter Element to be inserted"); data = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("Enter position which to be inserted:"); k = Convert.ToInt32(Console.ReadLine()); list.InsertAtPosition(data, k); break; case 9: list.DeleteFirstNode(); break; case 10: list.DeleteLastNode(); break; case 11: Console.WriteLine("Enter Element to be deleted:"); data = Convert.ToInt32(Console.ReadLine()); list.DeleteNode(data); break; case 12: list.ReverseList(); break; case 13: list.BubbleSortExData(); break; case 14: list.BubbleSortExLinks(); break; case 15: list.MergeSort(); break; case 16: Console.WriteLine("Enter element at which cycle has to be inserted "); data = Convert.ToInt32(Console.ReadLine()); list.InsertCycle(data); break; case 17: if (list.HasCycle()) { Console.WriteLine("List has a cycle"); } else { Console.WriteLine("List does not have a cycle"); } break; case 18: list.RemoveCycle(); break; default: Console.WriteLine("Wrong choice:"); break; } Console.WriteLine(); } Console.WriteLine("Existing"); }