private void _initialize() { traceList.Clear(); Random rand = new Random(); float xpos = -50; int ntrace = Width / 100; for (int i = 0; ; i++) { xpos += AnimatorRandom.RandF(50f, 100f); Color color = Color.FromArgb(rand.Next(100), Color.White); var aT = new AnimatorTrace(color, (float)rand.Next(1, 10), xpos, (float)Math.Pow(10, AnimatorRandom.RandF(1, 1.8f)), (float)AnimatorRandom.RandF(-1.3f, 1.3f)); aT.Bounds = doubleBuffer1.Bounds; aT.Initialize(); traceList.Add(aT); if (xpos > Width) { break; } } }
internal void Initialize() { _bigBufferAmt = _nEdge * _dY; _arrayLen = (int)(Bounds.Height / _dY); _arrayLen += _nEdge; _arrayLen += _nEdge; _components = new List <PointF>(); for (int j = 0; j < _nComponents; j++) { _components.Add(new PointF(AnimatorRandom.RandF(0, 3.14f), AnimatorRandom.RandF(1, 50))); } List <PointF> points = new List <PointF>(); for (int i = 0; i < _arrayLen; i++) { float rv = _calcValue(i); points.Add(new PointF(rv, i * _dY)); } ptArr = points.ToArray(); }