/// <summary> /// 星力空瓶的使用 /// </summary> /// <param name="player"></param> /// <param name="gc"></param> /// <param name="p"></param> private static void Bottles(PlayerBusiness player, GameConfig gc, Variant p) { Variant v = gc.Value; //需要星力值 int outstar = v.GetIntOrDefault("OutStar"); if (player.StarPower < outstar) { player.UseGoodsR(false, TipManager.GetMessage(GoodsReturn.GoodsWashing6)); return; } Dictionary<string, Variant> dic = new Dictionary<string, Variant>(); //目标道具 string goodsid = v.GetStringOrDefault("GoodsID"); Variant tmp = new Variant(); tmp.SetOrInc("Number" + p.GetIntOrDefault("H"), 1); dic.Add(goodsid, tmp); if (BurdenManager.IsFullBurden(player.B0, dic)) { player.UseGoodsR(false, TipManager.GetMessage(GoodsReturn.BurdenB0Full)); return; } if (!player.AddStarPower(-outstar, FinanceType.UseGoods)) { player.UseGoodsR(false, TipManager.GetMessage(GoodsReturn.GoodsWashing6)); return; } if (player.RemoveGoods(p.GetIntOrDefault("P"), GoodsSource.DoubleUse)) { player.AddGoods(dic, GoodsSource.Bottles); player.UseGoodsR(true, goodsid); player.FinishNote(FinishCommand.StarBottle); } else { player.UseGoodsR(false, TipManager.GetMessage(GoodsReturn.UseGoods2)); } }