private void openSerialButton_Click(object sender, EventArgs e) { // Only one serial console open if (serial != null && !serial.IsDisposed) { return; } serial = new SerialConsole(sketch); serial.Show(); }
private void openSerialButton_Click(object sender, EventArgs e) { // Only one serial console open if (serial != null && !serial.IsDisposed) return; serial = new SerialConsole(sketch); serial.Show(); }