protected override void Deinitialize() { renderTarget?.Release(); DistortedHandle?.Release(); Task.WaitAll(Tasks.ToArray()); ReadbackPool?.Dispose(); }
protected override void Deinitialize() { renderTarget?.Release(); renderTarget = null; PointCloudBuffer?.Release(); PointCloudBuffer = null; LatitudeAnglesBuffer?.Release(); LatitudeAnglesBuffer = null; ReadbackPool?.Dispose(); }