void OnEnable() { Instance = this; EditorApplication.playModeStateChanged += HandlePlayMode; EditorApplication.update += OnEditorUpdate; Settings = (DevelopmentSettingsAsset)AssetDatabase.LoadAssetAtPath("Assets/Resources/Editor/DeveloperSettings.asset", typeof(DevelopmentSettingsAsset)); if (Settings == null) { Settings = (DevelopmentSettingsAsset)CreateInstance(typeof(DevelopmentSettingsAsset)); Debug.Log("Initialized new developer settings"); Settings.VersionOverride = Application.version; AssetDatabase.CreateAsset(Settings, "Assets/Resources/Editor/DeveloperSettings.asset"); } if (Settings.developerSimulationJson != null) { DeveloperSimulation = JsonConvert.DeserializeObject <SimulationData>(Settings.developerSimulationJson); } if (DeveloperSimulation == null) { DeveloperSimulation = new SimulationData() { Name = "DeveloperSettings", TimeOfDay = DateTime.Now, }; } Refresh(); }
void OnEnable() { Instance = this; EditorApplication.playModeStateChanged += HandlePlayMode; AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload; EditorApplication.update += OnEditorUpdate; Settings = (DevelopmentSettingsAsset)AssetDatabase.LoadAssetAtPath("Assets/Resources/Editor/DeveloperSettings.asset", typeof(DevelopmentSettingsAsset)); if (Settings == null) { Settings = (DevelopmentSettingsAsset)CreateInstance(typeof(DevelopmentSettingsAsset)); Debug.Log("Initialized new developer settings"); AssetDatabase.CreateAsset(Settings, "Assets/Resources/Editor/DeveloperSettings.asset"); } if (Settings.developerSimulationJson != null) { DeveloperSimulation = JsonConvert.DeserializeObject <SimulationData>(Settings.developerSimulationJson); } if (DeveloperSimulation == null) { DeveloperSimulation = new SimulationData() { Name = "DeveloperSettings", TimeOfDay = DateTime.Now, Cluster = new ClusterData() { Name = "DeveloperSettingsDummy", Instances = new[] { new InstanceData { HostName = "dummy.developer.settings", Ip = new [] { "127.0.0.1" }, MacAddress = "00:00:00:00:00:00" } } } }; } Refresh(); }