public void AddNewWarehouse() { var ware_house_instance = Instantiate(warehouse_prefab.gameObject, Landscape); ware_house_instance.GetComponent <Warehouse>().SetPreview(true); placer.ChangeObject(ware_house_instance); nextButton.interactable = true; }
public void SelectBuilding(Building example_building, int id) { var building = buildingPrefab.GetComponent <Building>(); building.Init(example_building.Name, example_building.GetSlotContainer(), example_building.GetFrames()); building.SetPreview(); placer.ChangeObject(Instantiate(buildingPrefab, Landscape)); }