protected static void Serialize(WorldGridChunk worldGridChunk, ref JObject jObject) { WorldPartSerialization.Serialize(worldGridChunk, ref jObject); SerializationUtils.AddToObject(jObject, worldGridChunk, worldGridChunkType, serializeableProperties); }
protected static void Serialize(Interior interior, ref JObject jObject) { WorldPartSerialization.Serialize(interior, ref jObject); SerializationUtils.AddToObject(jObject, interior, interiorType, serializeableProperties); }