private void btnEnterCarbon_Click(object sender, EventArgs e) { //uint sceneTypeID = 2; //string lg = "[SendMsgPlayerSystemGC2GMReqEnterScene][sceneTypeID=" + sceneTypeID + "]\r\n"; //Log(lg); //UnityGMClient.CClientCore.Singleton.SendMsgSceneSystemGC2GMReqEnterScene(sceneTypeID, CbEnterScene); this.Hide(); timerWait.Stop(); FormInstance.showForm(); }
private void CbEnterScene(UnityGMClient.EEnterSceneResult retCode, UInt32 currentSceneID, List <UnityGMClient.CSceneRoleInfo> listSceneRoles) { //string lg = "[CbEnterScene][retCode=" + retCode.ToString() + "][prizeCount=" + prizeCount.ToString() + "]\r\n"; //Log(lg); if (retCode != UnityGMClient.EEnterSceneResult.EENTER_SCENE_RESULT_SUCCESS) { UnityUtility.CTrace.Singleton.debug("返回进入场景[{0}]失败", currentSceneID); return; } UnityUtility.CTrace.Singleton.debug("返回进入场景[{0}]", currentSceneID); GC.CPlayer.Singleton.setCurrentSceneID(currentSceneID); this.Hide(); timerWait.Stop(); //FormInstance.getForm().InitPrizeData(prizeList); FormInstance.showForm(); }