public Planet(GraphicsDevice GraphicsDevice, ContentManager Content, bool water) { this.isWater = true; Effect effect = Content.Load<Effect>(@"effects/PPModel"); Texture2D texture = Content.Load<Texture2D>(@"textures/red"); Vector3 pos = Vector3.Zero; top = new Terrain(4096, HeightMag + WaterLevel, 1f, 65, pos, effect, texture, Terrain.Type.WaterCubeFace); top.GenerateEmptySlice(); left = new Terrain(4096, HeightMag + WaterLevel, 1f, 65, pos, effect, texture, Terrain.Type.WaterCubeFace); left.GenerateEmptySlice(new Vector3(0, 0, 90)); right = new Terrain(4096, HeightMag + WaterLevel, 1f, 65, pos, effect, texture, Terrain.Type.WaterCubeFace); right.GenerateEmptySlice(new Vector3(0, 0, -90)); front = new Terrain(4096, HeightMag + WaterLevel, 1f, 65, pos, effect, texture, Terrain.Type.WaterCubeFace); front.GenerateEmptySlice(new Vector3(90, 0, 0)); back = new Terrain(4096, HeightMag + WaterLevel, 1f, 65, pos, effect, texture, Terrain.Type.WaterCubeFace); back.GenerateEmptySlice(new Vector3(-90, 0, 0)); bottom = new Terrain(4096, HeightMag + WaterLevel, 1f, 65, pos, effect, texture, Terrain.Type.WaterCubeFace); bottom.GenerateEmptySlice(new Vector3(180, 0, 0)); }
public Planet(GraphicsDevice GraphicsDevice, ContentManager Content, bool water, Vector3 sunPosition) { this.isWater = true; Vector3 pos = Vector3.Zero; top = new Terrain(4096, HeightMag, 1f, 65, pos, new Vector3(1, -1, 0), GraphicsDevice, Content.Load<Effect>(@"effects/Terrain"), Content.Load<Texture2D>(@"textures/red"), Terrain.Type.WaterCubeFace); top.GenerateEmptySlice(); left = new Terrain(4096, HeightMag, 1f, 65, pos, new Vector3(1, -1, 0), GraphicsDevice, Content.Load<Effect>(@"effects/Terrain"), Content.Load<Texture2D>(@"textures/red"), Terrain.Type.WaterCubeFace); left.GenerateEmptySlice(new Vector3(0, 0, 90)); right = new Terrain(4096, HeightMag, 1f, 65, pos, new Vector3(1, -1, 0), GraphicsDevice, Content.Load<Effect>(@"effects/Terrain"), Content.Load<Texture2D>(@"textures/red"), Terrain.Type.WaterCubeFace); right.GenerateEmptySlice(new Vector3(0, 0, -90)); front = new Terrain(4096, HeightMag, 1f, 65, pos, new Vector3(1, -1, 0), GraphicsDevice, Content.Load<Effect>(@"effects/Terrain"), Content.Load<Texture2D>(@"textures/red"), Terrain.Type.WaterCubeFace); front.GenerateEmptySlice(new Vector3(90, 0, 0)); back = new Terrain(4096, HeightMag, 1f, 65, pos, new Vector3(1, -1, 0), GraphicsDevice, Content.Load<Effect>(@"effects/Terrain"), Content.Load<Texture2D>(@"textures/red"), Terrain.Type.WaterCubeFace); back.GenerateEmptySlice(new Vector3(-90, 0, 0)); bottom = new Terrain(4096, HeightMag, 1f, 65, pos, new Vector3(1, -1, 0), GraphicsDevice, Content.Load<Effect>(@"effects/Terrain"), Content.Load<Texture2D>(@"textures/red"), Terrain.Type.WaterCubeFace); bottom.GenerateEmptySlice(new Vector3(180, 0, 0)); top.LightPosition = sunPosition; left.LightPosition = sunPosition; right.LightPosition = sunPosition; front.LightPosition = sunPosition; back.LightPosition = sunPosition; bottom.LightPosition = sunPosition; }