public void SetData(BaseUnitTesting unitTesting, UnitTestingData unitTestingData) { m_unitTesting = unitTesting; m_unitTestingData = unitTestingData; gameObject.transform.Find("TitleText").GetComponent <Text>().text = m_unitTestingData.MethodName.ToScriptName(); GetComponentInChildren <InputField>().onValueChanged.RemoveAllListeners(); GetComponentInChildren <InputField>().onValueChanged.AddListener(OnValueChanged); }
public void SetData(BaseUnitTesting unitTesting, UnitTestingData unitTestingData) { m_unitTesting = unitTesting; m_unitTestingData = unitTestingData; gameObject.transform.Find("TitleText").GetComponent <Text>().text = m_unitTestingData.MethodName.ToScriptName(); Button button = GetComponent <Button>(); button.onClick.RemoveAllListeners(); button.onClick.AddListener(OnButtonClicked); }
public void SetData(BaseUnitTesting unitTesting, UnitTestingData unitTestingData) { m_unitTesting = unitTesting; m_unitTestingData = unitTestingData; gameObject.transform.Find("TitleText").GetComponent<Text>().text = m_unitTestingData.MethodName.ToScriptName(); TestToggle attribute = m_unitTestingData.Attribute as TestToggle; Toggle toggle = GetComponent<Toggle>(); toggle.onValueChanged.RemoveAllListeners(); toggle.onValueChanged.AddListener(OnToggleChanged); toggle.isOn = attribute.IsOn; }
public void SetData(BaseUnitTesting unitTesting, UnitTestingData unitTestingData) { m_unitTesting = unitTesting; m_unitTestingData = unitTestingData; gameObject.transform.Find("TitleText").GetComponent <Text>().text = m_unitTestingData.MethodName.ToScriptName(); TestDropdown attribute = m_unitTestingData.Attribute as TestDropdown; m_optionData = attribute.OptionData; Dropdown dropdown = GetComponentInChildren <Dropdown>(); dropdown.onValueChanged.RemoveAllListeners(); dropdown.onValueChanged.AddListener(OnValueChange); dropdown.ClearOptions(); dropdown.AddOptions(m_optionData); }
public void SetData(BaseUnitTesting unitTesting, UnitTestingData unitTestingData) { m_unitTesting = unitTesting; m_unitTestingData = unitTestingData; gameObject.transform.Find("TitleText").GetComponent <Text>().text = m_unitTestingData.MethodName.ToScriptName(); m_valueText = gameObject.transform.Find("ValueText").GetComponent <Text>(); TestSlider attribute = m_unitTestingData.Attribute as TestSlider; Slider slider = GetComponentInChildren <Slider>(); slider.onValueChanged.RemoveAllListeners(); slider.onValueChanged.AddListener(OnValueChanged); slider.minValue = attribute.MinValue; slider.maxValue = attribute.MaxValue; slider.value = attribute.InitValue; m_valueText.text = attribute.InitValue.ToString(); }