예제 #1
0
파일: Engine.cs 프로젝트: crissian/planets
 /// <summary>
 /// Charge les effets qui doivent être initialisés après la création du moteur.
 /// </summary>
 public void LoadFX()
 {
     BasicEffect      = new BasicEffect(Scene.GetGraphicsDevice());
     WaterEffect      = new WaterEffect(Scene.GetGraphicsDevice());
     AtmosphereEffect = new AtmosphereEffect(Scene.GetGraphicsDevice());
 }
예제 #2
0
파일: Engine.cs 프로젝트: crissian/planets
 /// <summary>
 /// Charge les effets qui doivent être initialisés après la création du moteur.
 /// </summary>
 public void LoadFX()
 {
     BasicEffect = new BasicEffect(Scene.GetGraphicsDevice());
     WaterEffect = new WaterEffect(Scene.GetGraphicsDevice());
     AtmosphereEffect = new AtmosphereEffect(Scene.GetGraphicsDevice());
 }