public BodiesFieldGenerator(ParticlesFieldGenerator partFieldGen, float bodyScaleMin = 1.0f, float bodyScaleMax = 1.0f, float bodyRadius = 0.0f, float safetyDistance = 0.0f) { m_partFieldGen = partFieldGen; m_bodyScaleMin = bodyScaleMin; m_bodyScaleMax = bodyScaleMax; m_bodyRadius = bodyRadius; m_safetyDistance = safetyDistance; }
public BodiesFieldGenerator(ParticlesFieldGenerator partFieldGen, float bodyScaleMin=1.0f, float bodyScaleMax=1.0f, float bodyRadius=0.0f, float safetyDistance = 0.0f) { m_partFieldGen = partFieldGen; m_bodyScaleMin = bodyScaleMin; m_bodyScaleMax = bodyScaleMax; m_bodyRadius = bodyRadius; m_safetyDistance = safetyDistance; }
public BodiesFieldGenerator(ParticlesFieldGenerator partFieldGen, float bodyScaleMin=1.0f, float bodyScaleMax=1.0f, float bodyRadius=0.0f, float safetyDistance = 0.0f, OrientPolicy oriPolicy = OrientPolicy.Random) { m_partFieldGen = partFieldGen; m_bodyScaleMin = bodyScaleMin; m_bodyScaleMax = bodyScaleMax; m_bodyRadius = bodyRadius; m_safetyDistance = safetyDistance; m_orientPolicy = oriPolicy; SetSeed(0); }
public BodiesFieldGenerator(ParticlesFieldGenerator partFieldGen, float bodyScaleMin = 1.0f, float bodyScaleMax = 1.0f, float bodyRadius = 0.0f, float safetyDistance = 0.0f, OrientPolicy oriPolicy = OrientPolicy.Random) { m_partFieldGen = partFieldGen; m_bodyScaleMin = bodyScaleMin; m_bodyScaleMax = bodyScaleMax; m_bodyRadius = bodyRadius; m_safetyDistance = safetyDistance; m_orientPolicy = oriPolicy; SetSeed(0); }
public SSParticlesFieldEmitter(ParticlesFieldGenerator fieldGenerator) { m_fieldGenerator = fieldGenerator; }