protected override void Initialize() { player1 = new Player(new Vector3(22.5f, (float)(graphics.PreferredBackBufferHeight / 2), 250)); player2 = new Player(new Vector3((float)(graphics.PreferredBackBufferWidth - 22.5), (float)(graphics.PreferredBackBufferHeight / 2), 250)); player1.enemy = player2; player2.enemy = player1; ai = new AI(player2); base.Initialize(); }
internal AI(Player p) { player = p; }