/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); // My Objects _jumper = new Jumper(Content.Load <Texture2D>("Jumper"), new Vector2(80, 80), _spriteBatch); var _tileTextures = new Texture2D[] { Content.Load <Texture2D>("Tile"), Content.Load <Texture2D>("TileTop") }; _board = new Board(15, 10, _tileTextures, _spriteBatch); _debugFont = Content.Load <SpriteFont>("DebugFont"); }