예제 #1
0
        protected void MineSquareButton_Click(object sender, EventArgs e)
        {
            MouseEventArgs me = (MouseEventArgs)e;

            Button     button = sender as Button;
            MineSquare mine   = button.Tag as MineSquare;
            int        pos    = mine.GetIndex();

            if (me.Button == MouseButtons.Right)
            {
                MineSquareButtonRight_click(button, pos);
                return;
            }

            if (mineLand.HasGameEnded())
            {
                return;
            }

            if (mine.GetState() == SquareState.MineExploded ||
                mine.GetState() == SquareState.EmptyExposed ||
                mine.GetState() == SquareState.Flagged)
            {
                return;
            }

            if (mineLand.ProbeForMine(pos, true))
            {
                SetButtonStyleByState(button, 0, SquareState.MineExploded);
                SetAndCenterGameInfo("You Lost!", Color.Red);
                timeElapsed.Stop();
                RevealEntireBoard(pos);
                return;
            }

            mine.ChangeState(SquareState.EmptyExposed);

            var mineCount = InspectAndCountNearbyMines(pos, false);

            SetButtonStyleByState(button, mineCount, SquareState.EmptyExposed);
            if (mineCount == 0)
            {
                InspectAndCountNearbyMines(pos, true);
            }

            if (mineLand.CheckIfAllCleared())
            {
                SetAndCenterGameInfo("All Cleared!", Color.Blue);
                timeElapsed.Stop();
            }
        }
예제 #2
0
        private void RevealEntireBoard(int skipPos)
        {
            foreach (Control button in MineFlowPanel.Controls)
            {
                MineSquare mineSquare = (MineSquare)button.Tag;
                var        btnPos     = mineSquare.GetIndex();
                if (btnPos == skipPos)
                {
                    continue;
                }

                var curBtnState = mineSquare.GetState();
                switch (curBtnState)
                {
                case SquareState.Flagged:
                    if (mineSquare.HasMine())
                    {
                        SetButtonStyleByState(button, 0, SquareState.Flagged);
                        mineSquare.ChangeState(SquareState.Flagged);
                    }
                    else
                    {
                        SetButtonStyleByState(button, 0, SquareState.WrongGuess);
                        mineSquare.ChangeState(SquareState.WrongGuess);
                    }
                    break;

                case SquareState.Untouched:
                    if (mineSquare.HasMine())
                    {
                        SetButtonStyleByState(button, 0, SquareState.MineExposed);
                        mineSquare.ChangeState(SquareState.MineExposed);
                    }
                    else
                    {
                        if (debugMode)
                        {
                            var mineCount = InspectAndCountNearbyMines(btnPos, false);
                            if (mineCount > 0)
                            {
                                SetButtonStyleByState(button, mineCount);
                            }
                            else
                            {
                                SetButtonStyleByState(button, 0, SquareState.EmptyExposed);
                            }
                            mineLand.GetMineSquare(btnPos).ChangeState(SquareState.EmptyExposed);
                        }
                    }
                    break;

                case SquareState.Questioned:
                    if (mineSquare.HasMine())
                    {
                        SetButtonStyleByState(button, 0, SquareState.MineExposed);
                        mineSquare.ChangeState(SquareState.MineExposed);
                    }
                    else
                    {
                        if (debugMode)
                        {
                            SetButtonStyleByState(button, 0, SquareState.EmptyExposed);
                        }
                    }

                    break;
                }
            }
        }