public abstract void render(RenderArgs ra);
public override void apply(Shader sh, RenderArgs ra) { uniform.bindUniform(acc); }
public override void apply(Shader sh, RenderArgs ra) { text.bind(location); }
public override void apply(Shader sh, RenderArgs ra) { Fbo buff = ra.getBuffer(buffer); buff.bindTexture(location); }
public abstract void apply(Shader sh, RenderArgs ra);