/// <summary> /// Make a deep copy of a material /// </summary> /// <param name="material"> Material to copy </param> public Material(Material material) { BlendStrenght = material.BlendStrenght; SingelMaterial = material.SingelMaterial; AffectedByLight = material.AffectedByLight; ColorChanel1 = material.ColorChanel1; ColorChanel2 = material.ColorChanel2; NoTexColor = material.NoTexColor; NormalChannel1 = material.NormalChannel1; NormalChannel2 = material.NormalChannel2; SpecularChannel1 = material.SpecularChannel1; SpecularChannel2 = material.SpecularChannel2; ReflectionChannel1 = material.ReflectionChannel1; ReflectionChannel2 = material.ReflectionChannel2; TransparancyChannel1 = material.TransparancyChannel1; }
/// <summary> /// Create a new material /// </summary> /// <param name="TextureID1"> ID for texture 1 </param> /// <param name="TextureID2"> ID for texture 2 </param> /// <param name="BlendStrenght"> Blend strenght between chanels </param> /// <param name="affectedByLight"> Is the material affected by light sources</param> public Material(int TextureID1, int TextureID2, int BlendStrenght, bool affectedByLight) { this.BlendStrenght = BlendStrenght; SingelMaterial = false; AffectedByLight = true; ColorChanel1 = TextureID1; ColorChanel2 = TextureID2; NoTexColor = new Color4(255, 255, 255, 1); NormalChannel1 = new Normal(-1, 0); NormalChannel2 = new Normal(-1, 0); SpecularChannel1 = new Specular(-1); SpecularChannel2 = new Specular(-1); ReflectionChannel1 = new Reflection(new Color4(255, 255, 255, 1), 0); ReflectionChannel2 = new Reflection(new Color4(255, 255, 255, 1), 0); TransparancyChannel1 = new Transparancy(-1); }
/// <summary> /// Create a new material /// </summary> /// <param name="Color"> Color of the material </param> /// <param name="affectedByLight"> Is the material affected by light sources</param> public Material(Vector4 Color, bool affectedByLight) { BlendStrenght = 1; SingelMaterial = true; AffectedByLight = affectedByLight; ColorChanel1 = -1; ColorChanel2 = -1; NoTexColor = Color; NormalChannel1 = new Normal(-1, 0); NormalChannel2 = new Normal(-1, 0); SpecularChannel1 = new Specular(-1); SpecularChannel2 = new Specular(-1); ReflectionChannel1 = new Reflection(new Color4(255, 255, 255, 1), 0); ReflectionChannel2 = new Reflection(new Color4(255, 255, 255, 1), 0); TransparancyChannel1 = new Transparancy(-1); }
/// <summary> /// Create a new material /// </summary> /// <param name="TextureID"> ID for texture 1 </param> public Material(int TextureID) { BlendStrenght = 1; SingelMaterial = true; AffectedByLight = true; ColorChanel1 = TextureID; ColorChanel2 = -1; NoTexColor = new Color4(255, 255, 255, 1); NormalChannel1 = new Normal(-1, 0); NormalChannel2 = new Normal(-1, 0); SpecularChannel1 = new Specular(-1); SpecularChannel2 = new Specular(-1); ReflectionChannel1 = new Reflection(new Color4(255, 255, 255, 1), 0); ReflectionChannel2 = new Reflection(new Color4(255, 255, 255, 1), 0); TransparancyChannel1 = new Transparancy(-1); }