public Player(PlayerSeat seat, TeamData teamData = null, LibraryData deckData = null, Configurations configurations = null) { Configurations = configurations; Seat = seat; Hand = new Collection <IRuntimeCard>(); if (teamData != null) { Team = new Team(this, teamData); } if (deckData != null) { Library = new Library(this, deckData, Configurations); } Graveyard = new Graveyard(this); #region Mechanics DrawMechanics = new DrawMechanics(this); DiscardMechanics = new DiscardMechanics(this); PlayCardMechanics = new PlayCardMechanics(this); StartTurnMechanics = new StartTurnMechanics(this); FinishTurnMechanics = new FinishTurnMechanics(this); SpawnMechanics = new SpawnMechanics(this); ManaMechanics = new ManaMechanics(this); #endregion }
//---------------------------------------------------------------------------------------------------------- #region Spawn public void DoSpawn(int amount, ICharacterData data, IEffectable source) => SpawnMechanics.DoSpawn(amount, data, source);