예제 #1
0
 /// <summary>
 ///     Called when it is played.
 /// </summary>
 public void Play() => EffectsDispatcher.DispatchEffects(this, EffectTriggerType.OnPlay);
예제 #2
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 /// <summary>
 ///     Called when it is discarded.
 /// </summary>
 public void Discard() => EffectsDispatcher.DispatchEffects(this, EffectTriggerType.OnDiscard);
예제 #3
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 /// <summary>
 ///     Called when it is drawn.
 /// </summary>
 public void Draw() => EffectsDispatcher.DispatchEffects(this, EffectTriggerType.OnDraw);