public RoundManager(GameOptionalRules rules, GameInformation gameInfo) { rules_ = rules; gameInfo_ = gameInfo; random_ = new Random(); }
internal GameManager(GameOptionalRules rules) { rules_ = rules; gameInfo_ = new GameInformation { Point = rules_.PrimaryPoint, PlayerWind = Constants.EAST, RoundWind = Constants.EAST, RoundCount = 1, Honba = 0, Kyoutaku = 0 }; }