예제 #1
0
파일: ServerFile.cs 프로젝트: lulzzz/simias
        /// <summary>
        /// Called to close the file.
        /// </summary>
        /// <returns>The status of the sync.</returns>
        public new SyncNodeStatus Close()
        {
            SyncNodeStatus status = new SyncNodeStatus();

            status.nodeID = node.ID;
            status.status = SyncStatus.Success;
            base.Close();              // OutFile, base class code not modified
            return(status);
        }
예제 #2
0
파일: ServerFile.cs 프로젝트: lulzzz/simias
        /// <summary>
        /// Called to close the file.
        /// </summary>
        /// <param name="commit">True if changes should be commited.</param>
        /// <returns>The status of the sync.</returns>
        public new SyncNodeStatus Close(bool commit)
        {
            SyncNodeStatus status = new SyncNodeStatus();

            status.nodeID = node.ID;
            status.status = SyncStatus.ClientError;

            try
            {
                status = base.Close(commit);                  // modified for new code
            }
            catch (CollisionException)
            {
                status.status = SyncStatus.UpdateConflict;
            }
            catch (Exception ex)
            {
                status.status = SyncStatus.ServerFailure;
                Log.log.Info("Exception on Close {0}--{1}", ex.Message, ex.StackTrace);
            }

            return(status);
        }
예제 #3
0
        /// <summary>
        /// Called to cleanup any resources and close the file.
        /// </summary>
        /// <param name="InFinalizer"></param>
        /// <param name="commit"></param>
        private SyncNodeStatus Close(bool InFinalizer, bool commit)
        {
            if (!InFinalizer)
            {
                GC.SuppressFinalize(this);
            }

            SyncNodeStatus status = new SyncNodeStatus();

            status.nodeID = node.ID;
            status.status = SyncStatus.ClientError;

            if (stream != null)
            {
                stream.Close();
                stream = null;
            }
            if (workStream != null)
            {
                workStream.Close();
                workStream = null;
            }
            if (commit)
            {
                // backup file for rolling back on failure
                string tmpFile = "";
                if (File.Exists(file))
                {
                    tmpFile = file + ".~stmp";
                    File.Move(file, tmpFile);
                    Log.log.Info("backing up {0}->{1}", file, tmpFile);
                }

                // first try to write the file
                try
                {
                    Log.log.Info("trying to move {0}->{1}", workFile, file);
                    File.Move(workFile, file);
                    workFile = null;
                }
                catch
                {
                    Log.log.Info("Couldn't move {0}->{1}", workFile, file);
                    Log.log.Info("Restoring file {0}", file);
                    try {
                        if (File.Exists(file))
                        {
                            File.Delete(file);                             // delete newly transferred file
                        }
                        if (File.Exists(tmpFile))
                        {
                            File.Move(tmpFile, file);                             // restore backup file into place
                        }
                    }
                    catch (Exception ex)
                    {
                        Log.log.Info("couldn't return to prior state{0}--{1}", ex.Message, ex.StackTrace);
                    };
                    // DELETE HASHMAP ?

                    throw;                      // and don't try to commit
                }
                //  try to collection.commit()
                status.status = SyncStatus.Success;
                try
                {
                    Log.log.Info("trying to commit collection");
                    collection.Commit(node);
                }
                catch (CollisionException ce)
                {
                    commit        = false;
                    status.status = SyncStatus.UpdateConflict;
                    Log.log.Info("Couldn't commit collection: UpdateConflict {0}--{1}", ce.Message, ce.StackTrace);
                }
                catch (Exception ex)
                {
                    commit        = false;
                    status.status = SyncStatus.ServerFailure;
                    Log.log.Info("Couldn't commit collection {0}--{1}", ex.Message, ex.StackTrace);
                }

                /* Note : Restore original file if collection.Commit fails.
                 * Conflict is a valid case for failure. And do not remove
                 * files in workarea as they are needed for conflict resolution. */
                if (!commit && status.status != SyncStatus.UpdateConflict)
                {
                    try {
                        Log.log.Debug("Collection commit failed : Restoring backup file : {0}", file.ToString());
                        // Delete newly transferred file
                        if (File.Exists(file))
                        {
                            File.Delete(file);
                            Log.log.Debug("-- Deleting file : {0}", file.ToString());
                        }
                        // Restore backup file into place
                        if (File.Exists(tmpFile))
                        {
                            File.Move(tmpFile, file);
                            Log.log.Debug("-- Restoring {0} to {1}", tmpFile.ToString(), file.ToString());
                        }
                        // Fixme : Delete hashmap ?
                    }
                    catch (Exception ex)
                    {
                        Log.log.Info("File restore failed : Couldn't return to prior state {0}--{1}", ex.Message, ex.StackTrace);
                    };
                }
                else                  // commit successful, delete the temporary (.~stmp) file.
                {
                    try
                    {
                        // restore backup file into place
                        if (File.Exists(tmpFile))
                        {
                            File.Delete(tmpFile);
                        }
                    }
                    catch (Exception ex)
                    {
                        Log.log.Info("problem deleting .~stmp file {0}--{1}", ex.Message, ex.StackTrace);
                    };
                }
                if (commit)
                {
                    FileInfo fi = new FileInfo(file);
                    fi.LastWriteTime = node.LastWriteTime;
                    fi.CreationTime  = node.CreationTime;
                    if (oldNode != null)
                    {
                        // Check if this was a rename.
                        // If the old path does not equal the new path
                        // Delete the old file.
                        string oldPath = oldNode.GetFullPath(collection);
                        try
                        {
                            Log.log.Info("{0} may have been moved to {1}", file, oldPath);
                            if (MyEnvironment.Windows)
                            {
                                if (string.Compare(oldPath, file, true) != 0)
                                {
                                    File.Delete(oldPath);
                                }
                            }
                            else
                            {
                                if (oldPath != file)
                                {
                                    File.Delete(oldPath);
                                }
                            }
                        }
                        catch {};
                    }
                }
            }

            // We need to delete the temp file if we are the master.
            // On the client leave for a delta sync.
            if (workFile != null)
            {
                if (collection.Role == SyncRoles.Master || (collection.Role == SyncRoles.Slave && File.Exists(file)))
                {
                    File.Delete(workFile);
                }
            }

            if (partialFile != null)
            {
                File.Delete(partialFile);
            }

            return(status);
        }