static void Main(string[] args) { Duck mallard = new MallardDuck(); mallard.Display(); mallard.PerformFly(); mallard.PerformQuack(); Duck model = new ModelDuck(); model.Display(); model.PerformFly(); model.PerformQuack(); model.FlyBehavior = new FlyRocketPowered(); model.PerformFly(); Console.ReadKey(); #region 2021-05-10 20:04 //I'm a real Mallard duck. //I'm flying!! //Quack //I'm a model duck. //I can't fly. //Quack //I'm flying with a rocket! #endregion }
static void Main(string[] args) { Duck mallardDuck = new MallardDuck(); Duck readheadduck = new ReadheadDuck(); Duck rubberDuck = new RubberDuck(); Duck decoyDuck = new DecoyDuck(); Duck modelDuck = new ModelDuck(); mallardDuck.Display(); mallardDuck.PerformQuack(); mallardDuck.PerformFly(); readheadduck.Display(); readheadduck.PerformQuack(); readheadduck.PerformFly(); rubberDuck.Display(); rubberDuck.PerformQuack(); rubberDuck.PerformFly(); decoyDuck.Display(); decoyDuck.PerformQuack(); decoyDuck.PerformFly(); modelDuck.Display(); modelDuck.PerformFly(); modelDuck.FlyBehavior = new FlyRocketPowered(); modelDuck.PerformFly(); Console.ReadKey(); }
static void Main(string[] args) { Duck mallard = new MallardDuck(); mallard.PerformQuack(); mallard.PerformFly(); Duck model = new ModelDuck(); model.PerformFly(); model.FlyBehavior = new FlyRocketPowered(); model.PerformFly(); }
static void Main(string[] args) { Console.WriteLine("-> Testing different ducks behaviors."); var mallard = new MallardDuck(); mallard.Display(); mallard.PerformQuack(); mallard.PerformFly(); var redhead = new RedheadDuck(); redhead.Display(); redhead.PerformQuack(); redhead.PerformFly(); var rubber = new RubberDuck(); rubber.Display(); rubber.PerformQuack(); rubber.PerformFly(); var decoy = new DuckDecoy(); decoy.Display(); decoy.PerformQuack(); decoy.PerformFly(); Console.WriteLine(); Console.WriteLine("-> Test runtime behavior change."); var model = new ModelDuck(); model.Display(); model.PerformQuack(); model.PerformFly(); model.FlyBehavior = new FlyRocketPowered(); Console.WriteLine("Fly behavior of ModelDuck was changed and now it's..."); model.PerformFly(); Console.WriteLine(); Console.WriteLine("-> Class not in duck hierarchy using duck behavior."); var soundSynthesizer = new SoundSynthesizer(); soundSynthesizer.DuckSound(); Console.WriteLine(); Console.WriteLine("Press any key to continue. . ."); Console.ReadKey(); }
private static void Main(string[] args) { var mallard = new MallardDuck(); mallard.PerformQuack(); mallard.PerformFly(); Console.WriteLine(); var model = new ModelDuck(); model.PerformFly(); model.FlyBehavior = new FlyRocketPowered(); model.PerformFly(); }
static void Main(string[] args) { Duck mallardDuck = new MallardDuck(); mallardDuck.PerformQuack(); mallardDuck.PerformFly(); Duck modelDuck = new ModelDuck(); modelDuck.PerformFly(); modelDuck.SetFlyBehaviour(new FlyRemoteControl()); modelDuck.PerformFly(); Console.ReadKey(); }
static void Main(string[] args) { Duck mallard = new MallardDuck(); mallard.Display(); mallard.PerformQuack(); mallard.PerformFly(); Duck model = new ModelDuck(); model.PerformFly(); model.SetFlyBehavior(new FlyRocketPowered()); model.PerformFly(); Console.ReadKey(); }
static void Main(string[] args) { Duck mallard = new MallardDuck(); mallard.PerformQuack(); mallard.PerformFly(); Console.WriteLine("----------"); Duck modelDuck = new ModelDuck(); modelDuck.PerformFly(); modelDuck.setFly(new FlyRocket()); modelDuck.PerformQuack(); }