public ucCoordinateMap(TelemetryViewer master) { InitializeComponent(); _mMaster = master; SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); }
/// <summary> /// Initializes for the window. This setups the data back-end framework, as well searches for joystick /// configuration. Set-ups interface controls. /// </summary> public LiveTelemetry() { // Use EN-US for compatibility with functions as Convert.ToDouble etc. // This is mainly used within track parsers. Application.CurrentCulture = new CultureInfo("en-US"); if(false) { TelemetryViewer t = new TelemetryViewer(); t.ShowDialog(); return; } // Boot up the telemetry service. Wait for it to start and register events that trigger interface changes. Telemetry.m.Run(); while (Telemetry.m.Sims == null) System.Threading.Thread.Sleep(1); Telemetry.m.Sim_Start += mUpdateUI; Telemetry.m.Sim_Stop += mUpdateUI; Telemetry.m.Session_Start += mUpdateUI; Telemetry.m.Session_Stop += mUpdateUI; System.Threading.Thread.Sleep(500); if (Telemetry.m.Sim != null) Telemetry.m.Sim.Garage.Scan(); // TODO: Detect hardware devices (COM-ports or USB devices) // GameData is used for my own hardware extension projects. // Race dashboard: // https://dl.dropbox.com/u/207647/IMAG0924.jpg // https://dl.dropbox.com/u/207647/IMAG1204.jpg // Switchboard: // https://dl.dropbox.com/u/207647/IMAG0928.jpg // https://dl.dropbox.com/u/207647/IMAG0934.jpg //GameData g = new GameData(); // Form of singleton for public StatusMenu access. _liveTelemetry = this; // Read joystick configuration. if(File.Exists("config.txt") == false) { // TODO: Needs fancy dialogs to first-time setup. File.Create("config.txt"); MessageBox.Show( "Please edit config.txt:\r\ncontroller=[your controller you want to use for cyclign through panels]\r\nbutton=[the button on the controller you want to use]\r\n\r\nJust type the name of your controller (G25 alone is enough usually) and look up the button in Devices -> Game Controllers."); }else { string[] lines = File.ReadAllLines("config.txt"); string controller = ""; bool controlleruseindex = false; int controllerindex = 0; foreach (string line in lines) { string[] p = line.Trim().Split("=".ToCharArray()); if (line.StartsWith("button")) Joystick_Button = Convert.ToInt32(p[1]); if (line.StartsWith("index")) { controlleruseindex = true; controllerindex = Convert.ToInt32(p[1]); } if (line.StartsWith("controller")) controller = p[1]; } // Search for the joystick. List<JoystickDevice> devices = JoystickDevice.Search(); if (devices.Count == 0) { //MessageBox.Show("No (connected) joystick found for display panel control.\r\nTo utilize this please connect a joystick, configure and restart this program."); } else { if (controlleruseindex) { Joystick_Instance = new Joystick(devices[controllerindex]); Joystick_Instance.Release += Joy_Release; } else { int i = 0; foreach (JoystickDevice jd in devices) { if (jd.Name.Contains(controller.Trim())) { Joystick_Instance = new Joystick(jd); Joystick_Instance.Release += Joy_Release; } i++; } } } } // Set-up the main interface. FormClosing += LiveTelemetry_FormClosing; SizeChanged += Telemetry_ResizePanels; InitializeComponent(); this.SuspendLayout(); BackColor = Color.Black; ucLaps = new Gauge_Laps(); ucSplits = new Gauge_Splits(); ucA1GP = new Gauge_A1GP(Joystick_Instance); ucTyres = new Gauge_Tyres(); ucSessionData = new ucSessionInfo(); ucTrackmap = new LiveTrackMap(); ucLapChart = new LapChart(); btGarage = new Button(); btNetwork = new Button(); btSettings = new Button(); // Garage button btGarage.Text = "Garage"; btGarage.Size = new Size(75, 25); btGarage.BackColor = Color.White; btGarage.Location = new Point(10, 10); btGarage.Click += new EventHandler(btGarage_Click); // Settings button btSettings.Text = "Settings"; btSettings.Size = new Size(75, 25); btSettings.BackColor = Color.White; btSettings.Location = new Point(95, 10); btSettings.Click += new EventHandler(btSettings_Click); // Network btNetwork.Text = "Network"; btNetwork.Size = new Size(75, 25); btNetwork.BackColor = Color.White; btNetwork.Location = new Point(180, 10); btNetwork.Click += new EventHandler(btNetwork_Click); // Timers Tmr_HiSpeed = new Timer{Interval=20}; // 30fps Tmr_MdSpeed = new Timer{Interval = 450}; // ~2fps Tmr_LwSpeed = new Timer{Interval=1000}; // 1fps Tmr_HiSpeed.Tick += Tmr_HiSpeed_Tick; Tmr_MdSpeed.Tick += Tmr_MdSpeed_Tick; Tmr_LwSpeed.Tick += Tmr_LwSpeed_Tick; Tmr_HiSpeed.Start(); Tmr_MdSpeed.Start(); Tmr_LwSpeed.Start(); System.Threading.Thread.Sleep(500); #if DEBUG // This is for hardware peripheral support new GameData(); #endif SetupUI(); this.ResumeLayout(false); }