private BattleExperiment CreateExperiment(int warriors) { var experiment = new BattleExperiment(); var battleEvaluator = new BattleEvaluator<NeatGenome>(this); experiment._ea = experiment.CreateEvolutionAlgorithm(battleEvaluator, warriors); Debug.Log("Experiment created"); return experiment; }
public void Initialize(Vector2 pos, int amoutOfWarriorsOwns, int team, bool freeze) { Debug.Assert(amoutOfWarriorsOwns > 5); transform.position = pos; defaultPos = pos; experiment = CreateExperiment(amoutOfWarriorsOwns); decoder = experiment.CreateDecoder(); this.team = team; this.amoutOfWarriorsOwns = amoutOfWarriorsOwns; pointsToVisitDuringTraining = new List<Vector3>(); initialized = true; lineRenderer = GetComponent<LineRenderer>(); isEvolutionFreezed = freeze; nextPosChange = new Vector2(); }