private void RebuildEnvInt(int points, int a, int d, int s, int r, int curv) { int l = points; if (points == -1) { l = Math.Min(4000, pictureBox1.Width); } Envelope Envelope2 = new Envelope(); TestFrameLoader.ResetStatic(); for (int i = 0; i < l; i++) { if (i == 0) { Envelope2.TriggerOn(); TestFrameLoader.Trigger(1, 1, (int)EnvMode); } if (i == (points * 2) / 4) { Envelope2.TriggerOff(EnvMode); TestFrameLoader.Trigger(0, 1, (int)EnvMode); } double D = 0; triggers2[i] = Envelope2.Trigger; values2[i] = TestFrameLoader.GetEnv(1, a * 255, d * 255, s * 255, r * 255, curv * 255, (int)TimeScale, (int)EnvMode) / 4095.0; D = TestFrameLoader.GetEnvCurve(1) / 4095.0; linvalues2[i] = D; } }
private void RebuildEnv(int points = -1) { int l = points; if (points == -1) { l = Math.Min(4000, pictureBox1.Width); } Envelope Envelope2 = new Envelope(); TestFrameLoader.ResetStatic(); for (int i = 0; i < l; i++) { if (i == 10) { Envelope2.TriggerOn(); TestFrameLoader.Trigger(1, 1, (int)EnvMode); } if (i == 210) { Envelope2.TriggerOff(EnvMode); TestFrameLoader.Trigger(0, 1, (int)EnvMode); } double D = 0; triggers2[i] = Envelope2.Trigger; values2[i] = TestFrameLoader.GetEnv(1, Attack.Value * 255, Decay.Value * 255, Sustain.Value * 255, Release.Value * 255, Curvature.Value * 255, (int)TimeScale, (int)EnvMode) / 4095.0; D = TestFrameLoader.GetEnvCurve(1) / 4095.0; linvalues2[i] = D; } }
private void EnvUpdate_Tick(object sender, EventArgs e) { for (int i = 0; i < 10; i++) { pos = (pos + 1) % 4000; double D = 0; triggers[pos] = Envelope.Trigger; values[pos] = TestFrameLoader.GetEnv(0, Attack.Value * 255, Decay.Value * 255, Sustain.Value * 255, Release.Value * 255, Curvature.Value * 255, (int)TimeScale, (int)EnvMode) / 4095.0; D = TestFrameLoader.GetEnvCurve(0) / 4095.0; linvalues[pos] = D; } }