private void SetupWC(Viewport vp) { wc.Clear(); Sim.Environment.World world = manager.UI.Sim.World; wc.Disable(manager.UI); Rectangle wcArea = new Rectangle(0, 0, vp.Width / 2, vp.Height / 3); ControlMat wcSpace = new ControlMat(wcArea, 7, 1, 2, ControlMat.FillOrder.RowsFirst); int i = 0; wc.Add(new Label("Weather Options", wcSpace.Spaces[i++], Label.Fit.AlignCenter)); ToggleButton rain = new ToggleButton("Active", wcSpace.Spaces[i++]); rain.Use += delegate() { world.Weather.Active = !world.Weather.Active; }; wc.Add(rain); Slider turbSlider = new Slider("Turbulence", wcSpace.Spaces[i++], 0, 30); turbSlider.SetValue(Sim.Settings.Graphics.Default.WindTurbulence); turbSlider.Use += delegate(float v) { Sim.Settings.Graphics.Default.WindTurbulence = v; }; wc.Add(turbSlider); Slider windX = new Slider("Wind X", wcSpace.Spaces[i++], -75.0f, 75.0f); windX.SetValue(Sim.Settings.Graphics.Default.WindX); windX.Use += delegate(float v) { Sim.Settings.Graphics.Default.WindX = v; }; wc.Add(windX); Slider windZ = new Slider("Wind Z", wcSpace.Spaces[i++], -75.0f, 75.0f); windZ.SetValue(Sim.Settings.Graphics.Default.WindZ); windZ.Use += delegate(float v) { Sim.Settings.Graphics.Default.WindZ = v; }; wc.Add(windZ); Slider overcast = new Slider("Overcast", wcSpace.Spaces[i++], 1, 5); overcast.SetValue(Sim.Settings.Graphics.Default.Overcast); overcast.Use += delegate(float v) { Sim.Settings.Graphics.Default.Overcast = v; Shaders.Common.Parameters["overcast"].SetValue(v); }; wc.Add(overcast); }
private void SetupMenu(Viewport vp) { menu.Clear(); int menuHeight = vp.Height / 20; menuArea = new Rectangle(0, vp.Height - menuHeight, (int)(vp.Width * 0.7f), menuHeight); ControlMat menuSpace = new ControlMat(menuArea, 1, 5, 2, ControlMat.FillOrder.ColumnsFirst); int i = 0; Panel mPanel = new Panel("Menu Panel", new Rectangle(0, menuArea.Y, vp.Width, menuHeight), new Color(0, 0, 0, 128)); mPanel.Texture = UserInterface.TexButtonM; menu.Add(mPanel); menu.Add(new Button("Menu", menuSpace.Spaces[i ++], delegate() { manager.ChangeScreen(new MenuScreen(manager)); })); menu.Add(new Button("Drawing", menuSpace.Spaces[i ++], delegate() { ChangeActiveCG(gc); })); menu.Add(new Button("Wildlife", menuSpace.Spaces[i ++], delegate() { ChangeActiveCG(ac); })); menu.Add(new Button("Weather", menuSpace.Spaces[i ++], delegate() { ChangeActiveCG(wc); })); menu.Add(new Button("Camera", menuSpace.Spaces[i ++], delegate() { ChangeActiveCG(cc); })); timeLabel = new Label("Time", new Rectangle(menuSpace.Spaces[i - 1].Right, menuArea.Y, vp.Width - menuArea.Width, menuArea.Height), Label.Fit.AlignCenter); menu.Add(timeLabel); }
private void SetupGC(Viewport vp) { gc.Clear(); Sim.Environment.World world = manager.UI.Sim.World; Rectangle gcArea = new Rectangle(0, 0, vp.Width / 3, (int)(vp.Height / 1.5f)); ControlMat gcSpace = new ControlMat(gcArea, 16, 1, 2, ControlMat.FillOrder.RowsFirst); int i = 0; gc.Add(new Label("Drawing Options", gcSpace.Spaces[i++], Label.Fit.AlignCenter)); Spinner <FillMode> gcFillSpinner = new Spinner <FillMode>("Fill Mode", gcSpace.Spaces[i++]); gcFillSpinner.Add(FillMode.Solid); gcFillSpinner.Add(FillMode.WireFrame); gcFillSpinner.Add(FillMode.Point); gcFillSpinner.Use += delegate() { world.FillMode = gcFillSpinner.GetSelected(); }; gc.Add(gcFillSpinner); gc.Disable(manager.UI); Sim.Settings.Graphics gs = Sim.Settings.Graphics.Default; gc.Add(new Button("Sky", gcSpace.Spaces[i ++], delegate() { world.Sky.Visible = !world.Sky.Visible; })); gc.Add(new Button("Terrain", gcSpace.Spaces[i ++], delegate() { world.Terrain.Visible = !world.Terrain.Visible; })); gc.Add(new Button("Water", gcSpace.Spaces[i ++], delegate() { world.Water.Visible = !world.Water.Visible; })); gc.Add(new Button("Axes", gcSpace.Spaces[i ++], delegate() { world.DrawAxes = !world.DrawAxes; })); gc.Add(new Button("Vegetation", gcSpace.Spaces[i ++], delegate() { world.Vegetation.Visible = !world.Vegetation.Visible; })); gc.Add(new Button("AI Nodes", gcSpace.Spaces[i ++], delegate() { world.Terrain.DrawNodes = !world.Terrain.DrawNodes; })); gc.Add(new Button("Terrain Normals", gcSpace.Spaces[i ++], delegate() { world.Terrain.DrawNormals = !world.Terrain.DrawNormals; })); gc.Add(new Button("Detail Texturing", gcSpace.Spaces[i ++], delegate() { gs.TerrainDetail = !gs.TerrainDetail; world.Terrain.Effect.Parameters["bDetailEnabled"].SetValue(gs.TerrainDetail); })); gc.Add(new Button("Bump Mapping", gcSpace.Spaces[i ++], delegate() { gs.BumpEnabled = !gs.BumpEnabled; world.Terrain.Effect.Parameters["bBumpEnabled"].SetValue(gs.BumpEnabled); })); gc.Add(new Button("Shadow Mapping", gcSpace.Spaces[i ++], delegate() { gs.ShadowsEnabled = !gs.ShadowsEnabled; Shaders.Common.Parameters["bShadowsEnabled"].SetValue(gs.ShadowsEnabled); })); gc.Add(new Button("Bloom", gcSpace.Spaces[i ++], delegate() { gs.BloomEnabled = !gs.BloomEnabled; })); Slider biSlider = new Slider("Bloom Intes.", gcSpace.Spaces[i++], 0, 10); biSlider.SetValue(1.25f); biSlider.Use += delegate(float v) { manager.UI.Sim.PostProcessManager.Bloom.SetIntensity(v); }; gc.Add(biSlider); Slider btSlider = new Slider("Bloom Thres.", gcSpace.Spaces[i++], 0, 1); btSlider.SetValue(0.6f); btSlider.Use += delegate(float v) { manager.UI.Sim.PostProcessManager.Bloom.SetThreshold(v); }; gc.Add(btSlider); Slider bbSlider = new Slider("Bloom Blur", gcSpace.Spaces[i++], 0, 20); bbSlider.SetValue(8); bbSlider.Use += delegate(float v) { manager.UI.Sim.PostProcessManager.Bloom.SetBlur(v); }; gc.Add(bbSlider); }