internal PhysicsShapeMeshReference(UUID id, PrimitivePhysicsShapeType shapeType, PhysicsShapeManager manager, PhysicsConvexShape shape) : base(manager, shape) { m_ID = id; m_ShapeType = shapeType; }
protected PhysicsShapeReference(PhysicsShapeManager manager, PhysicsConvexShape shape) { m_PhysicsManager = manager; m_ConvexShape = shape; Interlocked.Increment(ref m_ConvexShape.UseCount); }