예제 #1
0
        public static bool ParseAnimations(UFile file, List <SpriteStudioAnim> animations)
        {
            var textures = new List <UFile>();
            var cells    = new List <SpriteStudioCell>();

            if (!ParseCellMaps(file, textures, cells))
            {
                return(false);
            }

            var xmlDoc = XDocument.Load(file);

            if (xmlDoc.Root == null)
            {
                return(false);
            }

            var nameSpace = xmlDoc.Root.Name.Namespace;

            var anims = xmlDoc.Descendants(nameSpace + "anime");

            foreach (var animXml in anims)
            {
                var animName = animXml.Descendants(nameSpace + "name").First().Value;

                int fps, frameCount;
                if (!int.TryParse(animXml.Descendants(nameSpace + "fps").First().Value, out fps))
                {
                    continue;
                }
                if (!int.TryParse(animXml.Descendants(nameSpace + "frameCount").First().Value, out frameCount))
                {
                    continue;
                }

                var anim = new SpriteStudioAnim
                {
                    Name       = animName,
                    Fps        = fps,
                    FrameCount = frameCount
                };

                var animParts = animXml.Descendants(nameSpace + "partAnime");
                foreach (var animPart in animParts)
                {
                    NodeAnimationData data;
                    FillNodeData(nameSpace, animPart, cells, out data);
                    anim.NodesData.Add(animPart.Descendants(nameSpace + "partName").First().Value, data);
                }

                animations.Add(anim);
            }

            return(true);
        }
예제 #2
0
        public static bool ParseAnimations(UFile file, List<SpriteStudioAnim> animations)
        {
            var textures = new List<UFile>();
            var cells = new List<SpriteStudioCell>();
            if (!ParseCellMaps(file, textures, cells)) return false;

            var xmlDoc = XDocument.Load(file);
            if (xmlDoc.Root == null) return false;

            var nameSpace = xmlDoc.Root.Name.Namespace;

            var anims = xmlDoc.Descendants(nameSpace + "anime");
            foreach (var animXml in anims)
            {
                var animName = animXml.Descendants(nameSpace + "name").First().Value;

                int fps, frameCount;
                if (!int.TryParse(animXml.Descendants(nameSpace + "fps").First().Value, out fps)) continue;
                if (!int.TryParse(animXml.Descendants(nameSpace + "frameCount").First().Value, out frameCount)) continue;

                var anim = new SpriteStudioAnim
                {
                    Name = animName,
                    Fps = fps,
                    FrameCount = frameCount
                };

                var animParts = animXml.Descendants(nameSpace + "partAnime");
                foreach (var animPart in animParts)
                {
                    NodeAnimationData data;
                    FillNodeData(nameSpace, animPart, cells, out data);
                    anim.NodesData.Add(animPart.Descendants(nameSpace + "partName").First().Value, data);
                }

                animations.Add(anim);
            }

            return true;
        }