예제 #1
0
        protected override void OnSystemRemove()
        {
            //remove all elements from the engine
            foreach (var element in elements)
            {
                DeleteElement(element);
            }

            physicsSystem.Release(this);
        }
예제 #2
0
 protected override void OnSystemRemove()
 {
     physicsSystem.Release(this);
 }
예제 #3
0
 protected override void OnSystemRemove()
 {
     physicsSystem.Release(this);
     ((IReferencable)physicsSystem).Release();
 }