public void SetParentTransform(ParticleTransform parentTransform)
        {
            var notNull = (parentTransform != null);

            var ownScale = Scale * ScaleUniform;
            WorldScale = (notNull && InheritScale) ? ownScale * parentTransform.WorldScale.X : ownScale;

            WorldRotation = (notNull && InheritRotation) ? Rotation * parentTransform.WorldRotation : Rotation;

            var offsetTranslation = Position * ((notNull && InheritScale) ? parentTransform.WorldScale.X : 1f);

            if (notNull && InheritRotation)
            {
                parentTransform.WorldRotation.Rotate(ref offsetTranslation);
            }

            WorldPosition = (notNull && InheritPosition) ? parentTransform.WorldPosition + offsetTranslation : offsetTranslation;
        }
예제 #2
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        public void SetParentTransform(ParticleTransform parentTransform)
        {
            var notNull = (parentTransform != null);

            var ownScale = Scale * ScaleUniform;

            WorldScale = (notNull && InheritScale) ? ownScale * parentTransform.WorldScale.X : ownScale;

            WorldRotation = (notNull && InheritRotation) ? Rotation * parentTransform.WorldRotation : Rotation;

            var offsetTranslation = Position * ((notNull && InheritScale) ? parentTransform.WorldScale.X : 1f);

            if (notNull && InheritRotation)
            {
                parentTransform.WorldRotation.Rotate(ref offsetTranslation);
            }

            WorldPosition = (notNull && InheritPosition) ? parentTransform.WorldPosition + offsetTranslation : offsetTranslation;
        }
예제 #3
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 /// <summary>
 /// Sets the parent (particle system's) translation, rotation and scale (uniform)
 /// The module can choose to inherit, use or ignore any of the elements
 /// </summary>
 /// <param name="transform"><see cref="ParticleSystem"/>'s transform (from the Transform component) or identity if local space is used</param>
 /// <param name="parent">The parent <see cref="ParticleSystem"/></param>
 public virtual void SetParentTRS(ParticleTransform transform, ParticleSystem parent)
 {
     SetParentTransform(transform);
 }
예제 #4
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 /// <summary>
 /// Sets the parent (particle system's) translation, rotation and scale (uniform)
 /// The module can choose to inherit, use or ignore any of the elements
 /// </summary>
 /// <param name="transform"><see cref="ParticleSystem"/>'s transform (from the Transform component) or identity if local space is used</param>
 /// <param name="parent">The parent <see cref="ParticleSystem"/></param>
 public virtual void SetParentTRS(ParticleTransform transform, ParticleSystem parent)
 {
     SetParentTransform(transform);
 }