public bool Equals(StencilFaceState other) { return(FrontFaceStencilFunction == other.FrontFaceStencilFunction && FrontFaceDepthFailOp == other.FrontFaceDepthFailOp && FrontFaceFailOp == other.FrontFaceFailOp && FrontFacePassOp == other.FrontFacePassOp && BackFaceStencilFunction == other.BackFaceStencilFunction && BackFaceDepthFailOp == other.BackFaceDepthFailOp && BackFaceFailOp == other.BackFaceFailOp && BackFacePassOp == other.BackFacePassOp); }
public bool Equals(StencilFaceState other) { return FrontFaceStencilFunction == other.FrontFaceStencilFunction && FrontFaceDepthFailOp == other.FrontFaceDepthFailOp && FrontFaceFailOp == other.FrontFaceFailOp && FrontFacePassOp == other.FrontFacePassOp && BackFaceStencilFunction == other.BackFaceStencilFunction && BackFaceDepthFailOp == other.BackFaceDepthFailOp && BackFaceFailOp == other.BackFaceFailOp && BackFacePassOp == other.BackFacePassOp; }