예제 #1
0
        /// <summary>
        /// Calls this method on each frame.
        /// </summary>
        /// <returns><c>true</c> if if the control is still active, <c>false</c> otherwise.</returns>
        /// <exception cref="System.InvalidOperationException">An error occurred </exception>
        public bool NextFrame()
        {
            // Setup new control
            // TODO this is not completely thread-safe. We should use a lock to handle this correctly
            if (switchControl && control != null)
            {
                controlHandle     = control.Handle;
                control.Disposed += ControlDisposed;
                isControlAlive    = true;
                switchControl     = false;
            }

            if (isControlAlive)
            {
                if (UseApplicationDoEvents)
                {
                    // Revert back to Application.DoEvents in order to support Application.AddMessageFilter
                    // Seems that DoEvents is compatible with Mono unlike Application.Run that was not running
                    // correctly.
                    Application.DoEvents();
                }
                else
                {
                    var localHandle = controlHandle;
                    if (localHandle != IntPtr.Zero)
                    {
                        // Previous code not compatible with Application.AddMessageFilter but faster then DoEvents
                        Win32Native.NativeMessage msg;
                        while (Win32Native.PeekMessage(out msg, IntPtr.Zero, 0, 0, Win32Native.PM_REMOVE) != 0)
                        {
                            // NCDESTROY event?
                            if (msg.msg == 130)
                            {
                                isControlAlive = false;
                            }

                            var message = new Message()
                            {
                                HWnd = msg.handle, LParam = msg.lParam, Msg = (int)msg.msg, WParam = msg.wParam
                            };

                            // Skip special message
                            //if (gameForm != null && message.HWnd == gameForm.Handle && gameForm.FilterWindowsKeys(ref message))
                            //{
                            //    continue;
                            //}
                            if (!Application.FilterMessage(ref message))
                            {
                                Win32Native.TranslateMessage(ref msg);
                                Win32Native.DispatchMessage(ref msg);
                            }
                        }
                    }
                }
            }

            return(isControlAlive || switchControl);
        }
예제 #2
0
        /// <summary>
        /// Calls this method on each frame.
        /// </summary>
        /// <returns><c>true</c> if if the control is still active, <c>false</c> otherwise.</returns>
        /// <exception cref="System.InvalidOperationException">An error occurred </exception>
        public bool NextFrame()
        {
            // Setup new control
            // TODO this is not completely thread-safe. We should use a lock to handle this correctly
            if (switchControl && control != null)
            {
                controlHandle     = control.Handle;
                control.Disposed += ControlDisposed;
                isControlAlive    = true;
                switchControl     = false;
            }

            if (isControlAlive)
            {
                if (UseApplicationDoEvents)
                {
                    // Revert back to Application.DoEvents in order to support Application.AddMessageFilter
                    // Seems that DoEvents is compatible with Mono unlike Application.Run that was not running
                    // correctly.
                    Application.DoEvents();
                }
                else
                {
                    var localHandle = controlHandle;
                    if (localHandle != IntPtr.Zero)
                    {
                        // Previous code not compatible with Application.AddMessageFilter but faster then DoEvents
                        Win32Native.NativeMessage msg;
                        while (Win32Native.PeekMessage(out msg, IntPtr.Zero, 0, 0, 0) != 0)
                        {
                            if (Win32Native.GetMessage(out msg, IntPtr.Zero, 0, 0) == -1)
                            {
                                throw new InvalidOperationException(String.Format(CultureInfo.InvariantCulture,
                                                                                  "An error happened in rendering loop while processing windows messages. Error: {0}",
                                                                                  Marshal.GetLastWin32Error()));
                            }

                            // NCDESTROY event?
                            if (msg.msg == 130)
                            {
                                isControlAlive = false;
                            }

                            var message = new Message()
                            {
                                HWnd = msg.handle, LParam = msg.lParam, Msg = (int)msg.msg, WParam = msg.wParam
                            };

                            // Skip special message
                            //if (gameForm != null && message.HWnd == gameForm.Handle && gameForm.FilterWindowsKeys(ref message))
                            //{
                            //    continue;
                            //}
                            if (!Application.FilterMessage(ref message))
                            {
                                Win32Native.TranslateMessage(ref msg);
                                Win32Native.DispatchMessage(ref msg);
                            }
                        }
                    }
                }
            }

            return(isControlAlive || switchControl);
        }