public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); /* [GameMenu.MainScript]: Info: X:0.4765625 Y:0.8389084 [GameMenu.MainScript]: Info: X:0.6609375 Y:0.7315141 [GameMenu.MainScript]: Info: X:0.6609375 Y:0.7315141 [GameMenu.MainScript]: Info: X:0.5390625 Y:0.7764084 [GameMenu.MainScript]: Info: X:0.5390625 Y:0.7764084 */ game.Tap(new Vector2(0.4765625f, 0.8389084f), TimeSpan.FromMilliseconds(250)); game.Wait(TimeSpan.FromMilliseconds(250)); game.TakeScreenshot(); game.Tap(new Vector2(0.6609375f, 0.7315141f), TimeSpan.FromMilliseconds(250)); game.Wait(TimeSpan.FromMilliseconds(250)); game.TakeScreenshot(); game.Tap(new Vector2(0.5390625f, 0.7764084f), TimeSpan.FromMilliseconds(250)); game.Wait(TimeSpan.FromMilliseconds(250)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(2000)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); /* [Raycasting.RaycastingScript]: Info: X:0.3304687 Y:0.6055555 [Raycasting.RaycastingScript]: Info: X:0.496875 Y:0.4125 [Raycasting.RaycastingScript]: Info: X:0.659375 Y:0.5319445 */ game.Tap(new Vector2(0.3304687f, 0.6055555f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.Tap(new Vector2(0.496875f, 0.4125f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.Tap(new Vector2(0.659375f, 0.5319445f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(1000)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); // TODO Simulate taps game.Tap(new Vector2(179f / 600f, 235f / 600f), TimeSpan.FromMilliseconds(150)); game.Wait(TimeSpan.FromMilliseconds(250)); game.TakeScreenshot(); game.Tap(new Vector2(360f / 600f, 328f / 600f), TimeSpan.FromMilliseconds(150)); game.Wait(TimeSpan.FromMilliseconds(1250)); game.TakeScreenshot(); game.Tap(new Vector2(179f / 600f, 235f / 600f), TimeSpan.FromMilliseconds(150)); game.Wait(TimeSpan.FromMilliseconds(250)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(2000)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); // X:0.8367187 Y:0.9375 // Constraints game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.83f, 0.93f), TimeSpan.FromMilliseconds(200)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); // VolumeTrigger game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); // Raycasting game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.3304687f, 0.6055555f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.Tap(new Vector2(0.496875f, 0.4125f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.Tap(new Vector2(0.659375f, 0.5319445f), TimeSpan.FromMilliseconds(200)); game.TakeScreenshot(); game.KeyPress(Keys.Right, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Tap(new Vector2(0.067f, 0.344f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); game.TakeScreenshot(); game.Tap(new Vector2(0.067f, 0.344f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.039f, 0.38f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(2000)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Tap(new Vector2(0.95f, 0.5f), TimeSpan.FromMilliseconds(200)); // Transition to the next scene game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); //Play Idle anim and take screenshot game.Tap(new Vector2(0.83f, 0.05f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Play Run anim and take screenshot game.Tap(new Vector2(0.83f, 0.15f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(2000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); game.Tap(new Vector2(0.5f, 0.7f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); game.KeyPress(Keys.Space, TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(500)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); } }
public void TestInputs() { using (var game = new GameTestingClient(Path, TestPlatform)) { game.Wait(TimeSpan.FromMilliseconds(2000)); //Turn on all shadows first game.Tap(new Vector2(0.07f, 0.09f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.07f, 0.2f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.07f, 0.4f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Turn off some lights game.Tap(new Vector2(0.07f, 0.15f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.07f, 0.27f), TimeSpan.FromMilliseconds(500)); game.Tap(new Vector2(0.07f, 0.32f), TimeSpan.FromMilliseconds(500)); game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Turn off some lights game.Tap(new Vector2(0.07f, 0.03f), TimeSpan.FromMilliseconds(500)); //tuns off top game.Tap(new Vector2(0.07f, 0.15f), TimeSpan.FromMilliseconds(500)); //turns on game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Turn off some lights game.Tap(new Vector2(0.07f, 0.15f), TimeSpan.FromMilliseconds(500)); //tuns off top game.Tap(new Vector2(0.07f, 0.27f), TimeSpan.FromMilliseconds(500)); //turns on game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); //Turn off some lights game.Tap(new Vector2(0.07f, 0.27f), TimeSpan.FromMilliseconds(500)); //tuns off top game.Tap(new Vector2(0.07f, 0.32f), TimeSpan.FromMilliseconds(500)); //turns on game.Wait(TimeSpan.FromMilliseconds(1000)); game.TakeScreenshot(); game.Wait(TimeSpan.FromMilliseconds(500)); } }