/// <summary> /// Sets the range of the sound to play. /// </summary> /// <param name="range">a PlayRange structure that describes the starting offset and ending point of the sound to play in seconds.</param> public void SetRange(PlayRange range) { if (engine.State == AudioEngineState.Invalidated) { return; } var state = PlayState; if (state == SoundPlayState.Playing) { Stop(); } if (soundSource == null) { AudioLayer.SourceSetRange(Source, range.Start.TotalSeconds, range.End.TotalSeconds); } else { soundSource.SetRange(range); } if (state == SoundPlayState.Playing) { Play(); } }