/// <summary> /// Writes the specified qualifier. /// </summary> /// <param name="qualifiers"> /// The qualifier. /// </param> /// <param name="writePreQualifiers"> /// if set to <c>true</c> [write pre qualifiers]. /// </param> /// <returns> /// This instance /// </returns> public ShaderWriter Write(Qualifier qualifiers, bool writePreQualifiers) { if (qualifiers == Qualifier.None) return this; foreach (var genericQualifier in qualifiers.Values) { var qualifier = (Qualifier)genericQualifier; if (qualifier == Qualifier.None || qualifier.IsPost == writePreQualifiers) continue; if (qualifier.IsPost) Write(" "); VisitDynamic(qualifier); if (!qualifier.IsPost) Write(" "); } return this; }
/// <inheritdoc/> public override void Visit(Qualifier qualifier) { Write(qualifier.Key.ToString()); }
public virtual void Visit(Qualifier qualifier) { // Each qualifier should have a custom visit instead of using this default one. Write(qualifier.Key.ToString()); }
private static Ast.Parameter GenericParam(string paramName, TypeBase type, Qualifier qualifier) { return new Ast.Parameter() { Name = new Identifier(paramName), Type = type, Qualifiers = qualifier }; }