protected virtual void Visit(NamespaceBlock namespaceBlock) { WriteLinkLine(namespaceBlock); Write("namespace ").Write(namespaceBlock.Name); OpenBrace(); foreach (Node node in namespaceBlock.Body) { VisitDynamic(node); } CloseBrace(); }
private void FixShaderClassTypeWithNoNameSpace() { for (int i = 0; i < shader.Declarations.Count; i++) { var node = shader.Declarations[i]; if (node is ShaderClassType) { var nameSpaceBlock = new NamespaceBlock(DefaultNameSpace); nameSpaceBlock.Body.Add(node); shader.Declarations[i] = nameSpaceBlock; } } }