/// <summary> /// Initializes a new instance of the <see cref="EffectLibraryAsset"/> class. /// </summary> public EffectLibraryAsset() { BuildOrder = 1000; Permutations = new EffectPermutation(); }
/// <summary> /// Initializes a new instance of the <see cref="EffectLibraryAsset"/> class. /// </summary> public LightingAsset() { BuildOrder = 1000; Permutations = new EffectPermutation(); }