private static void OnSilicomData(Socket s, Packet packet, params object[] args) { SilicomData data = JsonConvert.DeserializeObject <SilicomData>(args[0].ToString()); // TODO SilicomClient.Instance.QueueData(data); }
private void FixedUpdate() { // TODO : Ask for server every X, or does the server automatically send every X after a successful connexion ? // Do this in another thread ? // If done in main thread, spread the load across multiple frame ? -> careful about accumulation while (_dataQueue.Count > 0) { SilicomData data = _dataQueue.Dequeue(); if (_equipments.ContainsKey(data.EquipmentName)) { _equipments[data.EquipmentName].ReceiveData(data); } } }
public void SendData(SilicomData data) { serverHandler.SendData(data); }
public void QueueData(SilicomData data) { _dataQueue.Enqueue(data); }
public abstract void SendData(SilicomData data);
public abstract void ReceiveData(SilicomData data);
public override void SendData(SilicomData data) { _socket.Emit("SILICOM_DATA", JsonConvert.SerializeObject(data)); }