public Player Join(string playerName, string connectionId) { if (State.Players.Count(p => p.Name == playerName) != 0) { return null; } var player = new Player { Name = playerName, ConnectionId = connectionId, PlayerId = _nextId }; State.Players.Add(player); GetNextId(); return player; }
private void HandlePlayerLeft(Player player) { if (PlayerLeft != null) _dispatcher.Dispatch(() => PlayerLeft(this, new PlayerLeftEventArgs(player))); }
public PlayerLeftEventArgs(Player player) { Player = player; }
public PlayerJoinedEventArgs(Player player) { Player = player; }
private void ProcessNewPlayerJoined(Player player) { if(PlayerJoined != null) _dispatcher.Dispatch(() => PlayerJoined(this, new PlayerJoinedEventArgs(player))); }
private void HandleNewPlayerJoined(Player player) { if (PlayerJoined != null) _dispatcher.BeginInvoke(() => PlayerJoined(this, new PlayerJoinedEventArgs(player))); }