internal static void Apply(EditorFacility editor) { Debug.Log("EditorView.Apply", "editor = " + editor); // SkyBox EditorSky.Apply(editor); EditorFlares.Apply(editor); EditorColliders.Apply(editor); // Terrain AmbientSettings.Apply(editor); EditorTerrain.Apply(editor); EditorLight.Apply(editor); EditorShadows.Apply(editor); EditorBuildings.Apply(editor); }
internal static void Update() { Debug.Log("EditorView.Update"); Transform ksc = SpaceCenter.Instance.SpaceCenterTransform; VABrot = Quaternion.LookRotation(ksc.right, ksc.up); SPHrot = Quaternion.LookRotation(Quaternion.AngleAxis(-30, ksc.up) * ksc.right, ksc.up); // SkyBox EditorSky.Update(); EditorFlares.Update(); // Terrain EditorBuildings.Update(); EditorShadows.Update(); }
internal static void Apply(EditorFacility editor) { Debug.Log("EditorView.Apply", "editor = " + editor); // SkyBox EditorSky.Apply(editor); EditorFlares.Apply(editor); EditorColliders.Apply(editor); // UI EditorButtons.Apply(editor); // Terrain AmbientSettings.Apply(editor); EditorTerrain.Apply(editor); EditorLight.Apply(editor); EditorDoors.Apply(editor); EditorShadows.Apply(editor); EditorBuildings.Apply(editor); // Scatterer Compatibility EditorCamera.Instance.cam.gameObject.AddOrGetComponent <EditorCameraTracker>(); }