public void DenyPerspective(BoolCube boolCube)
 {
     if (boolCube.Top)
     {
         DeniedPerspectives.Top = true;
     }
     if (boolCube.Bottom)
     {
         DeniedPerspectives.Bottom = true;
     }
     if (boolCube.Left)
     {
         DeniedPerspectives.Left = true;
     }
     if (boolCube.Right)
     {
         DeniedPerspectives.Right = true;
     }
     if (boolCube.Front)
     {
         DeniedPerspectives.Front = true;
     }
     if (boolCube.Bottom)
     {
         DeniedPerspectives.Bottom = true;
     }
 }
 public void AllowPerspective(BoolCube boolCube)
 {
     if (boolCube.Top)
     {
         DeniedPerspectives.Top = false;
     }
     if (boolCube.Bottom)
     {
         DeniedPerspectives.Bottom = false;
     }
     if (boolCube.Left)
     {
         DeniedPerspectives.Left = false;
     }
     if (boolCube.Right)
     {
         DeniedPerspectives.Right = false;
     }
     if (boolCube.Front)
     {
         DeniedPerspectives.Front = false;
     }
     if (boolCube.Bottom)
     {
         DeniedPerspectives.Bottom = false;
     }
 }