예제 #1
0
        internal override void OnCreateDestroyClicked()
        {
            if (SubIValue == null)
            {
                var value = UnderlyingValue ?? Activator.CreateInstance(ElementType);

                SubIValue       = Create(value, ElementType);
                SubIValue.Owner = this.Owner;
                SubIValue.m_mainContentParent = this.m_mainContentParent;
                SubIValue.m_subContentParent  = this.m_subContentParent;

                SubIValue.ConstructUI(m_valueContent, m_uiSubGroupParent);
                m_createDestroyBtn.transform.SetAsLastSibling();
            }
            else
            {
                SubIValue.OnDestroy();
                SubIValue = null;
                if (m_subContentParent.gameObject.activeSelf)
                {
                    m_subContentParent.gameObject.SetActive(false);
                }
            }

            this.Owner.SetValue();
            this.OnValueUpdated();
            RefreshElementsAfterUpdate();
            UpdateCreateDestroyBtnState();
        }
예제 #2
0
        public override void OnValueUpdated()
        {
            base.OnValueUpdated();

            if (UnderlyingValue == null && SubIValue != null)
            {
                SubIValue = null;
            }
            else if (UnderlyingValue != null && SubIValue == null)
            {
                SubIValue       = Create(UnderlyingValue, ElementType);
                SubIValue.Owner = this.Owner;
                SubIValue.m_mainContentParent = this.m_mainContentParent;
                SubIValue.m_subContentParent  = this.m_subContentParent;
                SubIValue.ConstructUI(m_valueContent, m_uiSubGroupParent);
                m_createDestroyBtn.transform.SetAsLastSibling();
            }

            SubIValue?.OnValueUpdated();
            RefreshUIForValue();
        }